arXiv:2505.13426cs.CV2025-05被引 24

用强化学习让视觉语言模型学会在游戏里自主决策,表现超越顶级商用模型。

G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

  • 通过自演化训练生成感知与推理能力,构建可扩展的多游戏训练环境
  • 新模型在所有游戏中均超越教师模型,性能超过Claude-3.7-Sonnet-Thinking
  • 发现感知与推理能力在训练中相互促进,适合想提升VLM交互能力的研究者

视觉语言模型(VLMs)在直接多模态任务中表现优异,但在需要决策的视觉丰富环境(如游戏)中表现不佳,存在‘知行鸿沟’。为此,本文提出VLM-Gym——一个包含多样视觉游戏、统一接口且难度可调的强化学习环境,支持大规模并行训练。基于该环境,我们训练了仅依赖强化学习的G0模型,其展现出涌现的感知与推理模式。为进一步应对游戏多样性挑战,提出G1模型,在强化学习微调前引入增强感知的冷启动先验。实验表明,G1模型在所有游戏上均优于教师模型,并超越主流闭源模型Claude-3.7-Sonnet-Thinking。系统分析揭示:感知与推理能力在强化学习过程中相互促进、协同进化。代码与环境已开源。

原文摘要 · Abstract (English)

Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.

视觉语言模型强化学习自主决策游戏智能

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