研究角色扮演中时间与死亡概念冲突如何导致模型错误回应
Concept Incongruence: An Exploration of Time and Death in Role Playing
- 提出三个指标量化角色死后模型的应对行为
- 发现模型在角色死后仍回答问题且准确率下降
- 揭示状态编码不稳和时间表征漂移是主因,适合做安全对齐研究
当用户输入‘画一个有两只角的独角兽’时,大语言模型是否应意识到独角兽本应只有一只角并要求澄清?本文引入‘概念不一致’来描述概念边界在用户提示或模型表征中发生冲突的现象,常导致行为定义不清或错误。本文首次系统分析角色扮演场景下时间边界冲突下的模型行为,聚焦角色死亡情境,提出三类行为度量:弃权率、条件准确率和回答率。实验表明,模型在角色死后未能有效弃权,准确率显著低于非角色扮演场景。探针实验揭示两大根源:(i)不同年份对‘死亡’状态的编码不可靠,导致弃权表现不佳;(ii)角色扮演引发模型时间表征偏移,造成准确率下降。基于此,我们优化了模型在弃权与回答行为上的一致性。结果表明,概念不一致会引发意外行为,为提升模型在复杂语境下的鲁棒性指明方向。
原文摘要 · Abstract (English)
Consider this prompt "Draw a unicorn with two horns". Should large language models (LLMs) recognize that a unicorn has only one horn by definition and ask users for clarifications, or proceed to generate something anyway? We introduce concept incongruence to capture such phenomena where concept boundaries clash with each other, either in user prompts or in model representations, often leading to under-specified or mis-specified behaviors. In this work, we take the first step towards defining and analyzing model behavior under concept incongruence. Focusing on temporal boundaries in the Role-Play setting, we propose three behavioral metrics--abstention rate, conditional accuracy, and answer rate--to quantify model behavior under incongruence due to the role's death. We show that models fail to abstain after death and suffer from an accuracy drop compared to the Non-Role-Play setting. Through probing experiments, we identify two main causes: (i) unreliable encoding of the "death" state across different years, leading to unsatisfactory abstention behavior, and (ii) role playing causes shifts in the model's temporal representations, resulting in accuracy drops. We leverage these insights to improve consistency in the model's abstention and answer behaviors. Our findings suggest that concept incongruence leads to unexpected model behaviors and point to future directions on improving model behavior under concept incongruence.
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