arXiv:2505.16199cs.AI2025-05

用事件数据补全足球运动员速度,提升团队分析精度

Velocity Completion Task and Method for Event-based Player Positional Data in Soccer

  • 基于神经网络建模球员间互动与时间依赖性,补全速度
  • 相比规则方法,速度还原误差降低,且与完整追踪数据更接近
  • 适合需要高精度运动分析的体育研究与智能系统开发

在复杂多智能体系统中,行为常表现为多个交互智能体产生的离散事件。分析团队运动(如足球)时,需理解个体智能体的运动与交互,但事件型位置数据通常缺少连续时间信息,无法直接计算关键属性如速度。这一缺失严重限制了动态分析深度,难以全面理解个体行为与团队策略。为此,我们提出一种新方法,仅利用团队运动的事件型位置数据,同时补全所有球员的速度。基于补全后的速度信息,我们验证了现有团队运动分析方法的适用性。在足球事件数据上的实验表明,基于神经网络的方法在考虑球员间或球员与球的时间依赖性和图结构交互下,优于规则方法,速度补全误差更低;使用补全速度进行空间评估的结果也更接近完整追踪数据,展示了该方法在增强团队运动系统分析中的潜力。

原文摘要 · Abstract (English)

In many real-world complex systems, the behavior can be observed as a collection of discrete events generated by multiple interacting agents. Analyzing the dynamics of these multi-agent systems, especially team sports, often relies on understanding the movement and interactions of individual agents. However, while providing valuable snapshots, event-based positional data typically lacks the continuous temporal information needed to directly calculate crucial properties such as velocity. This absence severely limits the depth of dynamic analysis, preventing a comprehensive understanding of individual agent behaviors and emergent team strategies. To address this challenge, we propose a new method to simultaneously complete the velocity of all agents using only the event-based positional data from team sports. Based on this completed velocity information, we investigate the applicability of existing team sports analysis and evaluation methods. Experiments using soccer event data demonstrate that neural network-based approaches outperformed rule-based methods regarding velocity completion error, considering the underlying temporal dependencies and graph structure of player-to-player or player-to-ball interaction. Moreover, the space evaluation results obtained using the completed velocity are closer to those derived from complete tracking data, highlighting our method's potential for enhanced team sports system analysis.

足球分析速度补全多智能体事件数据

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