arXiv:2505.17860cs.GRcs.CV2025-05International Conf…被引 8

用两人运动模型生成多样真实多人互动,避免身体穿插。

Multi-Person Interaction Generation from Two-Person Motion Priors

  • 将多人互动拆解为两人交互图,利用已有两人运动模型生成
  • 生成结果减少身体穿插等伪影,且动作多样不重复
  • 适合需要自然多人行为的动画、机器人和社交理解场景

从两个个体的运动扩散模型中获取运动先验,通过图结构分解复杂多人互动为一系列两人交互,实现并行单人运动生成。为减少生成中身体穿插等伪影,引入两种依赖图结构的引导项至扩散采样过程。相比现有方法,本方法在多种两人及多人互动生成任务中均显著降低伪影,同时保持动作多样性与真实性。实验验证了其在高保真度与多样性上的优势。

原文摘要 · Abstract (English)

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other's motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.

运动生成多人互动扩散模型图结构

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