用进度奖励提升大模型图形界面智能体的训练效果
ProgRM: Build Better GUI Agents with Progress Rewards
- 通过预测每一步的任务进展提供密集中间奖励
- 自动生成进度标签,解决标注难问题
- 显著优于现有方法,适合界面自动化研究者
基于大语言模型(LLM)的图形界面(GUI)智能体有望深刻改变日常生活。然而,当前模型受限于高质量训练数据稀缺,主要源于轨迹收集和奖励标注困难。已有工作尝试用LLM进行轨迹采集或提供在线强化学习的奖励信号,但普遍采用的成果奖励模型(ORM)无法提供细粒度反馈,且对最终失败轨迹中的有效步骤过度惩罚。为此,本文提出进度奖励模型(ProgRM),在在线训练中通过预测每一步的任务完成进度,提供密集且信息丰富的中间奖励。为应对进度标签标注挑战,设计基于最长公共子序列(LCS)的自标注算法,自动识别轨迹中的关键步骤并分配进度标签。经大量实验与分析验证,使用ProgRM训练的智能体性能超越领先商用大模型及ORM训练模型,证明其有效性。代码将在论文接收后公开。
原文摘要 · Abstract (English)
LLM-based (Large Language Model) GUI (Graphical User Interface) agents can potentially reshape our daily lives significantly. However, current LLM-based GUI agents suffer from the scarcity of high-quality training data owing to the difficulties of trajectory collection and reward annotation. Existing works have been exploring LLMs to collect trajectories for imitation learning or to offer reward signals for online RL training. However, the Outcome Reward Model (ORM) used in existing works cannot provide finegrained feedback and can over-penalize the valuable steps in finally failed trajectories. To this end, we propose Progress Reward Model (ProgRM) to provide dense informative intermediate rewards by predicting a task completion progress for each step in online training. To handle the challenge of progress reward label annotation, we further design an efficient LCS-based (Longest Common Subsequence) self-annotation algorithm to discover the key steps in trajectories and assign progress labels accordingly. ProgRM is evaluated with extensive experiments and analyses. Actors trained with ProgRM outperform leading proprietary LLMs and ORM-trained actors, illustrating the effectiveness of ProgRM. The codes for experiments will be made publicly available upon acceptance.
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