测试视觉语言模型玩经典游戏的能力,发现当前模型表现极弱。
VideoGameBench: Can Vision-Language Models complete popular video games?
- 让模型仅通过视觉和文字描述实时操作10款经典游戏
- 顶级模型在完整任务中仅完成0.48%,延迟是主要瓶颈
- 提出轻量版评测,适合研究通用智能与实时决策
视觉语言模型(VLMs)在代码和数学等人类难题上表现优异,但其在感知、空间导航和记忆管理等人类本能任务上的能力仍缺乏系统评估。真实视频游戏利用人类的先天归纳偏见设计得易于学习,是检验VLM此类能力的理想场景。为此,我们提出VideoGameBench,一个包含10款1990年代流行游戏的基准,模型需在实时环境中仅凭原始视觉输入和目标说明完成游戏,摒弃了以往依赖游戏特定辅助信息的设定。其中3款游戏保密,以促进泛化能力评估。实验表明,前沿模型仅能推进至每款游戏初期。推理延迟成为实时环境下的主要障碍,因此我们引入VideoGameBench Lite——模型行动时游戏暂停。最佳模型Gemini 2.5 Pro与Claude 3.7 Sonnet在VideoGameBench中仅完成0.48%,在Lite版中为1.6%。该基准旨在将人类核心技能形式化为可衡量任务,推动相关研究进展。
原文摘要 · Abstract (English)
Vision-language models (VLMs) have achieved strong results on coding and math benchmarks that are challenging for humans, yet their ability to perform tasks that come naturally to humans--such as perception, spatial navigation, and memory management--remains understudied. Real video games are crafted to be intuitive for humans to learn and master by leveraging innate inductive biases, making them an ideal testbed for evaluating such capabilities in VLMs. To this end, we introduce VideoGameBench, a benchmark consisting of 10 popular video games from the 1990s that VLMs directly interact with in real-time. VideoGameBench challenges models to complete entire games with access to only raw visual inputs and a high-level description of objectives and controls, a significant departure from existing setups that rely on game-specific scaffolding and auxiliary information. We keep three of the games secret to encourage solutions that generalize to unseen environments. Our experiments show that frontier vision-language models struggle to progress beyond the beginning of each game. We find inference latency to be a major limitation of frontier models in the real-time setting; therefore, we introduce VideoGameBench Lite, a setting where the game pauses while waiting for the LM's next action. The best performing models, Gemini 2.5 Pro and Claude 3.7 Sonnet, complete only 0.48% of VideoGameBench and 1.6% of VideoGameBench Lite. We hope that the formalization of the human skills mentioned above into this benchmark motivates progress in these research directions.
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