提出游戏类人智能体的13大挑战,并验证其可被机器学习识别
The Many Challenges of Human-Like Agents in Virtual Game Environments
- 梳理游戏中实现类人智能的13项核心挑战
- 在战术游戏中用深度网络成功区分真人与AI玩家
- 揭示越难造类人AI,越易识别真假玩家
类人智能体在游戏及其他虚拟环境中日益重要。可信的非玩家角色能提升沉浸感与娱乐性,并可作为对手、导师或合作伙伴。此外,在禁止机器人或非游戏场景中,需具备识别数字交互对象为人类或机器人的能力。这引出两个核心问题:(1) 如何建模与实现类人人工智能;(2) 如何衡量其类人程度。本文贡献包括:第一,系统综述了游戏环境中实现类人智能的13项关键挑战,涵盖概念与技术层面;第二,在一款战术视频游戏中开展实证研究,回答‘能否基于实证数据区分人类玩家与机器人(AI代理)’的问题。采用自定义的深层循环卷积神经网络进行机器学习分析。假设:若某游戏越难构建类人智能,则越容易开发出区分真人与AI玩家的方法。
原文摘要 · Abstract (English)
Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage with AI entities that can function as opponents, teachers, or cooperating partners. Additionally, in games where bots are prohibited -- and even more so in non-game environments -- there is a need for methods capable of identifying whether digital interactions occur with bots or humans. This leads to two fundamental research questions: (1) how to model and implement human-like AI, and (2) how to measure its degree of human likeness. This article offers two contributions. The first one is a survey of the most significant challenges in implementing human-like AI in games (or any virtual environment featuring simulated agents, although this article specifically focuses on games). Thirteen such challenges, both conceptual and technical, are discussed in detail. The second is an empirical study performed in a tactical video game that addresses the research question: "Is it possible to distinguish human players from bots (AI agents) based on empirical data?" A machine-learning approach using a custom deep recurrent convolutional neural network is presented. We hypothesize that the more challenging it is to create human-like AI for a given game, the easier it becomes to develop a method for distinguishing humans from AI-driven players.
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