arXiv:2505.20255cs.CV2025-05被引 11

用背景条件控制角色动画,实现复杂场景下的自然动作生成。

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

  • 通过角色与背景联合建模,将动画转为可修复问题。
  • 在动态背景中生成更自然的动作,显著优于现有方法。
  • 适合需要真实互动的影视、游戏角色动画开发。

视频扩散模型的进展显著提升了角色动画能力。然而,现有方法主要依赖结构化条件(如 DWPose 或 SMPL-X)来驱动角色图像动画,在涉及动态背景或复杂角色-场景交互的开放域场景中表现受限。本文提出 AniCrafter,一种基于扩散模型的人类中心动画系统,能够在开放域动态背景中无缝集成并动画化指定角色,同时遵循预设的人体运动序列。该模型基于先进的 Image-to-Video(I2V)扩散架构,引入创新的“角色-背景”联合条件机制,将开放域人机中心动画重构为一个恢复问题,从而实现多样化且具备遮挡感知能力的动画结果。实验表明,该方法超越当前最优水平,尤其在挑战性场景中表现出色。代码与模型已开源:https://github.com/MyNiuuu/AniCrafter。

原文摘要 · Abstract (English)

Recent advances in video diffusion models have substantially enhanced character animation techniques. However, existing methods primarily depend on structural conditions, such as DWPose or SMPL-X, to animate character images, which limits their effectiveness in open-domain scenarios involving dynamic backgrounds or complex character-scene interactions. This study presents AniCrafter, a diffusion-based human-centric animation model designed to seamlessly integrate and animate a given character within open-domain dynamic backgrounds while adhering to specified human motion sequences. Built upon advanced Image-to-Video (I2V) diffusion architectures, the model introduces an innovative "avatar-background" conditioning mechanism that reformulates open-domain human-centric animation as a restoration problem, thereby achieving versatile, occlusion-aware animation results. Experimental evaluations demonstrate that the proposed approach outperforms current state-of-the-art methods and exhibits an exceptional capability in handling challenging scenarios. Codes and model are available at: https://github.com/MyNiuuu/AniCrafter

视频生成扩散模型角色动画背景融合

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