用高斯表示实现室内场景的外观、几何与语义一体化重建。
OmniIndoor3D: Comprehensive Indoor 3D Reconstruction
- 先建粗略3D结构,再用其初始化高斯并指导训练。
- 引入轻量MLP降低几何噪声,提升平面区域平滑度。
- 结合语义先验优化点云分布,适合机器人导航应用。
我们提出一种基于高斯表示的新型室内3D重建框架OmniIndoor3D,可利用消费级RGB-D相机捕捉的多视角图像,实现多样室内场景的精确外观、几何与全景分割重建。由于3DGS主要用于逼真渲染,缺乏高质量全景重建所需的精确几何信息,OmniIndoor3D首先通过多张RGB-D图像生成粗略3D结构,用于初始化3D高斯并引导3DGS训练。为解耦外观与几何优化冲突,引入轻量级MLP调整3D高斯的几何属性,作为低通滤波器显著减少室内噪声。为进一步改善高斯原语分布,提出基于全景语义先验的致密化策略,促进平面区域平滑性。通过联合优化外观、几何与全景重建,OmniIndoor3D实现了全面的室内场景理解,支持精准鲁棒的机器人导航。在多个数据集上评估表明,该方法在外观、几何与全景重建方面均达到当前最优性能。代码将开源于:https://ucwxb.github.io/OmniIndoor3D/
原文摘要 · Abstract (English)
We propose a novel framework for comprehensive indoor 3D reconstruction using Gaussian representations, called OmniIndoor3D. This framework enables accurate appearance, geometry, and panoptic reconstruction of diverse indoor scenes captured by a consumer-level RGB-D camera. Since 3DGS is primarily optimized for photorealistic rendering, it lacks the precise geometry critical for high-quality panoptic reconstruction. Therefore, OmniIndoor3D first combines multiple RGB-D images to create a coarse 3D reconstruction, which is then used to initialize the 3D Gaussians and guide the 3DGS training. To decouple the optimization conflict between appearance and geometry, we introduce a lightweight MLP that adjusts the geometric properties of 3D Gaussians. The introduced lightweight MLP serves as a low-pass filter for geometry reconstruction and significantly reduces noise in indoor scenes. To improve the distribution of Gaussian primitives, we propose a densification strategy guided by panoptic priors to encourage smoothness on planar surfaces. Through the joint optimization of appearance, geometry, and panoptic reconstruction, OmniIndoor3D provides comprehensive 3D indoor scene understanding, which facilitates accurate and robust robotic navigation. We perform thorough evaluations across multiple datasets, and OmniIndoor3D achieves state-of-the-art results in appearance, geometry, and panoptic reconstruction. We believe our work bridges a critical gap in indoor 3D reconstruction. The code will be released at: https://ucwxb.github.io/OmniIndoor3D/
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