arXiv:2505.24733cs.CV2025-05

用图像修复技术让角色艺术图动起来,还能精准控制镜头运动。

DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

  • 分两步修复:先生成带镜头运动的场景,再注入动态角色。
  • 支持复杂镜头轨迹,角色动作稳定且与背景一致。
  • 适合需要精细镜头控制的角色动画设计者。

本文提出DreamDance,一种基于图像修复的新角色艺术动画框架,可依据精确相机轨迹生成稳定、连贯的角色与场景运动。该方法将动画任务重构为两个基于修复的步骤:相机感知场景修复和姿态感知视频修复。第一步利用预训练图像修复模型,结合参考艺术图生成多视角场景图像,并优化一个大规模稳定高斯场,实现带有相机轨迹的粗略背景视频渲染。但渲染结果粗糙,仅体现场景运动。第二步训练了一个姿态感知视频修复模型,将动态角色注入场景视频并提升背景质量。该模型为基于DiT的视频生成模型,采用门控策略,自适应融合角色外观与姿态信息至基础背景视频。大量实验表明,DreamDance能生成高质量、一致的角色动画,并展现显著的相机动态效果。

原文摘要 · Abstract (English)

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.

角色动画图像修复运动生成高斯场

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