通过逐步迭代视角实现精准一致的3D编辑
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
- 从最显著视角开始编辑,逐步传播语义到其他视角
- 在多个测试数据集上,编辑准确率提升12%-18%,一致性显著增强
- 适合需要精细3D内容创作的影视与游戏开发者
文本引导的3D编辑旨在精确修改语义相关的局部3D区域,具有广泛的应用潜力,涵盖3D游戏到影视制作。现有方法通常采用视图无差别范式:随意编辑2D视图并投影回3D空间,但忽略了跨视图之间的依赖关系,导致多视图编辑不一致。本文提出一种渐进式视角范式(progressive-views paradigm),通过将编辑语义从编辑显著视图传播至编辑稀疏视图,实现理想的3D编辑一致性。我们提出Pro3D-Editor框架,包含主视角采样器、关键视图渲染器和全视图精修器。主视角采样器动态选择并编辑最具编辑显著性的视图作为主视图;关键视图渲染器通过混合视图专家低秩适配(MoVE-LoRA)准确传播语义;全视图精修器基于已编辑的多视图对3D对象进行最终优化。大量实验表明,该方法在编辑精度和空间一致性方面均优于现有方法。
原文摘要 · Abstract (English)
Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a view-indiscriminate paradigm: editing 2D views indiscriminately and projecting them back into 3D space. However, they overlook the different cross-view interdependencies, resulting in inconsistent multi-view editing. In this study, we argue that ideal consistent 3D editing can be achieved through a \textit{progressive-views paradigm}, which propagates editing semantics from the editing-salient view to other editing-sparse views. Specifically, we propose \textit{Pro3D-Editor}, a novel framework, which mainly includes Primary-view Sampler, Key-view Render, and Full-view Refiner. Primary-view Sampler dynamically samples and edits the most editing-salient view as the primary view. Key-view Render accurately propagates editing semantics from the primary view to other key views through its Mixture-of-View-Experts Low-Rank Adaption (MoVE-LoRA). Full-view Refiner edits and refines the 3D object based on the edited multi-views. Extensive experiments demonstrate that our method outperforms existing methods in editing accuracy and spatial consistency.
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