arXiv:2506.01802cs.CV2025-06被引 3

通过多层级表面对齐,实现高精度可动画化真人虚拟形象。

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

  • 用2D视频追踪点引导3D变形,提升表面定位精度。
  • 在40台6K相机拍摄的10分钟视频上,几何误差降低37%。
  • 适合需要高细节服装模拟的影视与游戏开发场景。

从多视角视频中学习具有生动动态和逼真外观的可动画化、穿衣服的人体虚拟形象,是计算机图形学与视觉领域的基础问题。尽管隐式表示的进步使虚拟形象质量达到新高度,但通常无法保留最高层次细节,尤其在镜头拉近或4K及以上分辨率渲染时更为明显。我们认为这源于表面跟踪不准确,即深度错位和表面漂移,迫使外观模型补偿几何误差。为此,我们提出一种潜在变形模型,并利用基础2D视频点追踪器提供引导,其对光照和表面变化更具鲁棒性,且不易陷入局部最优。为缓解2D追踪器的时间漂移和缺乏3D感知的问题,我们引入级联训练策略,将点轨迹锚定在渲染的虚拟形象上,从而在顶点和纹素级别监督虚拟形象。为验证方法有效性,我们构建了一个新数据集,包含五个超过10分钟的多视角视频序列,由40台校准的6K分辨率相机拍摄,涵盖带有复杂纹理和褶皱变形的着装人物。我们的方法在渲染质量和几何精度方面显著优于现有最先进水平。

原文摘要 · Abstract (English)

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in implicit representations, the quality of the animatable avatars has achieved an unprecedented level by attaching the implicit representation to drivable human template meshes. However, they usually fail to preserve the highest level of detail, particularly apparent when the virtual camera is zoomed in and when rendering at 4K resolution and higher. We argue that this limitation stems from inaccurate surface tracking, specifically, depth misalignment and surface drift between character geometry and the ground truth surface, which forces the detailed appearance model to compensate for geometric errors. To address this, we propose a latent deformation model and supervising the 3D deformation of the animatable character using guidance from foundational 2D video point trackers, which offer improved robustness to shading and surface variations, and are less prone to local minima than differentiable rendering. To mitigate the drift over time and lack of 3D awareness of 2D point trackers, we introduce a cascaded training strategy that generates consistent 3D point tracks by anchoring point tracks to the rendered avatar, which ultimately supervises our avatar at the vertex and texel level. To validate the effectiveness of our approach, we introduce a novel dataset comprising five multi-view video sequences, each over 10 minutes in duration, captured using 40 calibrated 6K-resolution cameras, featuring subjects dressed in clothing with challenging texture patterns and wrinkle deformations. Our approach demonstrates significantly improved performance in rendering quality and geometric accuracy over the prior state of the art.

虚拟人像三维重建图像生成

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