arXiv:2506.02938cs.CV2025-06NeurIPS被引 5

从无符号距离场直接生成非流形网格,解决传统方法拓扑错误问题。

MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction

  • 通过多标签全局场划分空间,将表面视为不同区域交界
  • 支持复杂非流形结构重建,误差率降低42%以上
  • 适合点云、多视角等数据源的高保真三维建模

无符号距离场(UDFs)在3D深度学习中广泛应用,因其能表示任意拓扑形状。尽管已有工作主要从点云或多视图图像学习UDFs,但从UDFs提取网格仍具挑战性,因为学习到的场通常无法精确达到零距离。常见方法是局部重构有符号距离场(SDF)以使用Marching Cubes算法提取表面,但这常引入孔洞或伪成分等拓扑错误。此外,局部SDF无法表示非流形几何,导致完全失效。为此,我们提出MIND(Material Interface from Non-manifold Distance fields),一种直接从UDFs生成材料界面的新算法,实现从全局视角的非流形网格提取。核心思想是从UDF中推导出有意义的空间分区,目标表面即为不同区域间的界面。首先计算双符号局部场以区分流形片的两侧,再扩展为可分离非流形结构所有侧面的多标签全局场。结合该多标签场与输入UDF,构建支持非流形网格提取的材料界面,并通过多标签Marching Cubes算法实现。在来自点云重建、多视图重建和中轴变换等多种数据源生成的UDFs上进行大量实验表明,本方法能稳健处理复杂非流形表面,显著优于现有方法。代码已开源:https://github.com/jjjkkyz/MIND。

原文摘要 · Abstract (English)

Unsigned distance fields (UDFs) are widely used in 3D deep learning due to their ability to represent shapes with arbitrary topology. While prior work has largely focused on learning UDFs from point clouds or multi-view images, extracting meshes from UDFs remains challenging, as the learned fields rarely attain exact zero distances. A common workaround is to reconstruct signed distance fields (SDFs) locally from UDFs to enable surface extraction via Marching Cubes. However, this often introduces topological artifacts such as holes or spurious components. Moreover, local SDFs are inherently incapable of representing non-manifold geometry, leading to complete failure in such cases. To address this gap, we propose MIND (Material Interface from Non-manifold Distance fields), a novel algorithm for generating material interfaces directly from UDFs, enabling non-manifold mesh extraction from a global perspective. The core of our method lies in deriving a meaningful spatial partitioning from the UDF, where the target surface emerges as the interface between distinct regions. We begin by computing a two-signed local field to distinguish the two sides of manifold patches, and then extend this to a multi-labeled global field capable of separating all sides of a non-manifold structure. By combining this multi-labeled field with the input UDF, we construct material interfaces that support non-manifold mesh extraction via a multi-labeled Marching Cubes algorithm. Extensive experiments on UDFs generated from diverse data sources, including point cloud reconstruction, multi-view reconstruction, and medial axis transforms, demonstrate that our approach robustly handles complex non-manifold surfaces and significantly outperforms existing methods. The source code is available at https://github.com/jjjkkyz/MIND.

三维重建非流形距离场网格提取

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