实时融合语言信息的3D高斯点云建图,速度超10帧/秒
LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAM
- 用DINOv2+PCA压缩提取视觉语言特征,实现语义增强
- 在Replica上达10+帧/秒,ScanNet上达18帧/秒
- 无需预处理,适合机器人与AR等实时交互场景
现代高斯点云渲染方法在实时生成逼真3D图像方面表现优异,但如何在保持实时性的同时融入语义信息仍是挑战,尤其在SLAM应用中。本文提出LEG-SLAM,将优化的高斯点云实现与基于DINOv2的视觉-语言特征提取结合,再通过可学习的主成分分析压缩器处理,支持在线稠密SLAM。该方法同步生成高质量逼真图像与语义标注场景图,在Replica数据集上实现超过10帧/秒,在ScanNet上达18帧/秒。实验表明,该方法在重建速度上显著优于现有最优方案,同时保持竞争性渲染质量。系统无需预先准备相机位姿或静态语义地图。其在自主机器人、增强现实等交互领域的应用潜力巨大,是实时语义3D高斯SLAM的重要进展。
原文摘要 · Abstract (English)
Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in maintaining real-time performance for SLAM (Simultaneous Localization and Mapping) applications. In this work, we introduce LEG-SLAM -- a novel approach that fuses an optimized Gaussian Splatting implementation with visual-language feature extraction using DINOv2 followed by a learnable feature compressor based on Principal Component Analysis, while enabling an online dense SLAM. Our method simultaneously generates high-quality photorealistic images and semantically labeled scene maps, achieving real-time scene reconstruction with more than 10 fps on the Replica dataset and 18 fps on ScanNet. Experimental results show that our approach significantly outperforms state-of-the-art methods in reconstruction speed while achieving competitive rendering quality. The proposed system eliminates the need for prior data preparation such as camera's ego motion or pre-computed static semantic maps. With its potential applications in autonomous robotics, augmented reality, and other interactive domains, LEG-SLAM represents a significant step forward in real-time semantic 3D Gaussian-based SLAM. Project page: https://titrom025.github.io/LEG-SLAM/
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