arXiv:2506.03407cs.GRcs.AI2025-06被引 4

用神经色彩表示实现多光谱3D高斯点云的统一建模与高质量渲染。

Multi-Spectral Gaussian Splatting with Neural Color Representation

  • 引入神经色彩嵌入,将多光谱信息融合为每点的紧凑特征表示。
  • 在热成像和近红外等多谱段上均提升渲染质量,优于当前最佳方法。
  • 无需跨模态标定,适合农业植被指数生成等多谱应用。

我们提出 MS-Splatting——一种多光谱3D高斯点云框架,可从多个不同光谱域的独立相机图像中生成多视角一致的新视图。与以往方法不同,本方法无需跨模态相机标定,且无需算法调整即可建模多种光谱,包括热成像与近红外。不同于现有基于3DGS的方法(对各通道单独优化球谐函数),本方法通过新型神经色彩表示,将多光谱信息编码为每点的可学习紧凑特征嵌入,再由浅层MLP解码得到光谱颜色值,实现所有波段的联合学习。实验表明,该策略显著提升多光谱渲染质量,并在单谱段上也优于当前最优方法。我们在农业场景中验证了其在生成归一化差异植被指数(NDVI)等植被指数方面的有效性。

原文摘要 · Abstract (English)

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to previous approaches, our method does not require cross-modal camera calibration and is versatile enough to model a variety of different spectra, including thermal and near-infra red, without any algorithmic changes. Unlike existing 3DGS-based frameworks that treat each modality separately (by optimizing per-channel spherical harmonics) and therefore fail to exploit the underlying spectral and spatial correlations, our method leverages a novel neural color representation that encodes multi-spectral information into a learned, compact, per-splat feature embedding. A shallow multi-layer perceptron (MLP) then decodes this embedding to obtain spectral color values, enabling joint learning of all bands within a unified representation. Our experiments show that this simple yet effective strategy is able to improve multi-spectral rendering quality, while also leading to improved per-spectra rendering quality over state-of-the-art methods. We demonstrate the effectiveness of this new technique in agricultural applications to render vegetation indices, such as normalized difference vegetation index (NDVI).

多光谱3D高斯神经表示农业应用

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