用扩散模型实时生成真实光影,让3D物体无缝插入自动驾驶仿真场景。
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation
- 基于扩散模型一步生成完整3D资产的渲染效果,无需逐场景优化。
- 在真实驾驶数据上训练,实现阴影与光照一致性,显著提升视觉真实感。
- 支持文本生成3D物体或跨场景迁移,适合大规模自动驾驶测试。
验证自动驾驶系统需多样且安全关键的测试,逼真的虚拟环境至关重要。传统仿真平台虽可控,但扩展成本高,常存在与真实数据的域差距。而基于神经重建的方法如3D Gaussian Splatting(3DGS)虽可规模化生成逼真数字孪生场景,却难以处理动态物体操作与复用,因其基于每场景优化的方法常导致物体模型不完整,并融合了特定光照效果。本文提出R3D2,一种轻量级、单步扩散模型,旨在克服上述限制,实现实时生成合理渲染效果(如阴影和一致光照),将完整3D资产融入现有场景。该模型通过新构建的数据集进行训练:利用图像条件3D生成模型从真实驾驶数据中生成3DGS物体资产,并将其合成放置于基于神经渲染的虚拟环境中,使R3D2学习真实集成方式。定量与定性评估表明,R3D2显著提升插入资产的真实感,支持文本到3D资产生成及跨场景/数据集物体迁移,实现自动驾驶验证的真正可扩展性。为促进可扩展、逼真自动驾驶仿真研究,我们开源代码,详见 https://research.zenseact.com/publications/R3D2/。
原文摘要 · Abstract (English)
Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often suffer from a domain gap with real-world data. In contrast, neural reconstruction methods like 3D Gaussian Splatting (3DGS) offer a scalable solution for creating photorealistic digital twins of real-world driving scenes. However, they struggle with dynamic object manipulation and reusability as their per-scene optimization-based methodology tends to result in incomplete object models with integrated illumination effects. This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome these limitations and enable realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as shadows and consistent lighting-in real time. This is achieved by training R3D2 on a novel dataset: 3DGS object assets are generated from in-the-wild AD data using an image-conditioned 3D generative model, and then synthetically placed into neural rendering-based virtual environments, allowing R3D2 to learn realistic integration. Quantitative and qualitative evaluations demonstrate that R3D2 significantly enhances the realism of inserted assets, enabling use-cases like text-to-3D asset insertion and cross-scene/dataset object transfer, allowing for true scalability in AD validation. To promote further research in scalable and realistic AD simulation, we release our code, see https://research.zenseact.com/publications/R3D2/.
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