arXiv:2506.08704cs.CV2025-06被引 1

用轨迹图实现大场景任意视角渲染,解决重叠与分区难题

TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering

  • 基于轨迹图动态分区,适配任意相机路径
  • 比现有方法提升1.86dB(航拍)和1.62dB(地面)
  • 适合大场景3D重建与高质量渲染任务

大尺度场景的高质量新视角合成在3D计算机视觉中仍具挑战。现有方法通常将大场景划分为多个区域,对每个区域使用高斯点阵重建3D表示,再合并用于新视角渲染。此类方法虽能精准还原特定场景,但难以泛化:(1) 固定空间划分难以适应任意相机轨迹;(2) 区域合并导致高斯点重叠,破坏纹理细节。为此,我们提出TraGraph-GS,利用轨迹图实现任意大场景的高精度渲染。设计一种基于图的分区方法,引入正则化约束以增强纹理与远距离物体渲染效果,并采用渐进式渲染策略缓解高斯重叠带来的伪影。实验表明,该方法在四个航拍和四个地面数据集上均表现优异,相比最先进方法,航拍数据平均提升1.86 dB PSNR,地面数据提升1.62 dB。

原文摘要 · Abstract (English)

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting for each region, and eventually merge them for novel view rendering. They can accurately render specific scenes, yet they do not generalize effectively for two reasons: (1) rigid spatial partition techniques struggle with arbitrary camera trajectories, and (2) the merging of regions results in Gaussian overlap to distort texture details. To address these challenges, we propose TraGraph-GS, leveraging a trajectory graph to enable high-precision rendering for arbitrarily large-scale scenes. We present a spatial partitioning method for large-scale scenes based on graphs, which incorporates a regularization constraint to enhance the rendering of textures and distant objects, as well as a progressive rendering strategy to mitigate artifacts caused by Gaussian overlap. Experimental results demonstrate its superior performance both on four aerial and four ground datasets and highlight its remarkable efficiency: our method achieves an average improvement of 1.86 dB in PSNR on aerial datasets and 1.62 dB on ground datasets compared to state-of-the-art approaches.

3D重建高斯点阵大场景渲染

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