arXiv:2506.09270cs.LG2025-06中稿 · Reinforcement Lear…被引 6

用不确定性优先重放缓冲区,提升强化学习采样效率。

Uncertainty Prioritized Experience Replay

  • 用认知不确定性替代时序差分误差,指导经验重放
  • 在雅达利游戏上超越量化回归DQN基准性能
  • 适合追求高效探索的强化学习研究者

优先经验回放通过选择相关转移样本以提升样本效率,是现代基于价值的深度强化学习模型的关键组件。传统方法基于时序差分误差进行优先级排序,但容易偏向噪声样本,即使价值估计已接近目标均值。这一现象类似于探索文献中提出的‘噪声电视问题’,即探索引导的智能体误将噪声当作新奇信号而陷入困境。为缓解价值估计中的噪声干扰,我们提出使用认知不确定性来指导回放缓冲区中转移样本的优先级。认知不确定性衡量可通过学习减少的不确定性,从而降低来自不可预测随机过程的样本采样概率。我们首先在两个表格型玩具模型中验证了该方法的优势:一个简单的多臂老虎机任务和一个带噪网格世界。随后在Atari套件上评估该优先级方案,表现优于量化回归深度Q学习基准,为不确定性优先重放应用于强化学习智能体开辟了路径。

原文摘要 · Abstract (English)

Prioritized experience replay, which improves sample efficiency by selecting relevant transitions to update parameter estimates, is a crucial component of contemporary value-based deep reinforcement learning models. Typically, transitions are prioritized based on their temporal difference error. However, this approach is prone to favoring noisy transitions, even when the value estimation closely approximates the target mean. This phenomenon resembles the noisy TV problem postulated in the exploration literature, in which exploration-guided agents get stuck by mistaking noise for novelty. To mitigate the disruptive effects of noise in value estimation, we propose using epistemic uncertainty estimation to guide the prioritization of transitions from the replay buffer. Epistemic uncertainty quantifies the uncertainty that can be reduced by learning, hence reducing transitions sampled from the buffer generated by unpredictable random processes. We first illustrate the benefits of epistemic uncertainty prioritized replay in two tabular toy models: a simple multi-arm bandit task, and a noisy gridworld. Subsequently, we evaluate our prioritization scheme on the Atari suite, outperforming quantile regression deep Q-learning benchmarks; thus forging a path for the use of uncertainty prioritized replay in reinforcement learning agents.

强化学习经验回放不确定性

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。