arXiv:2506.10079cs.HCcs.RO2025-06被引 2

观众实时投票控制舞者身上的机器人,体验集体影响力。

Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet

  • 观众通过投票实时决定机器人行为,影响舞蹈走向。
  • 四场演出中投票模式高度一致,但观众感知影响显著。
  • 揭示集体意识与真实权力之间的心理错位,适合关注人机交互者。

我们描述了名为DANCE²的互动舞蹈表演,观众通过投票决定穿戴在舞者身上的可穿戴机器人行为,从而共同参与舞蹈双人舞。表演关键节点,观众可选择继续原有编排或进行干预,通过实时集体决策塑造互动进程。尽管事后调查表明参与者认为其选择对表演有实质性影响,但在四场公开演出中的投票数据却呈现出惊人的一致性。这种参与者行为、主观感受与实际改变之间的张力,凸显了代理行为、代理感与权力之间复杂的互动关系。我们反思编舞、交互设计及表演结构如何中介这一关系,为算法化数字系统提供了一个生动类比:在这些系统中,人们感受到自主性,却并未真正行使它。

原文摘要 · Abstract (English)

We describe DANCE^2, an interactive dance performance in which audience members channel their collective agency into a dancer-robot duet by voting on the behavior of a wearable robot affixed to the dancer's body. At key moments during the performance, the audience is invited to either continue the choreography or override it, shaping the unfolding interaction through real-time collective input. While post-performance surveys revealed that participants felt their choices meaningfully influenced the performance, voting data across four public performances exhibited strikingly consistent patterns. This tension between what audience members do, what they feel, and what actually changes highlights a complex interplay between agentive behavior, the experience of agency, and power. We reflect on how choreography, interaction design, and the structure of the performance mediate this relationship, offering a live analogy for algorithmically curated digital systems where agency is felt, but not exercised.

人机交互集体智能舞蹈表演代理感

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