arXiv:2506.13233cs.CV2025-06被引 2

从单图生成高保真人脸纹理,提升细节真实感

High-Quality Facial Albedo Generation for 3D Face Reconstruction from a Single Image using a Coarse-to-Fine Approach

  • 分步生成:先粗后细,先定肤色再补细节
  • 生成的纹理在视觉质量上超越现有方法
  • 适合需要高质量人脸建模的研究与应用

从单张图像进行高保真3D人脸重建的关键在于面部纹理生成。然而,现有方法难以生成具有高频细节的UV反照率图。为此,我们提出一种端到端的粗到精方法来生成UV反照率图。首先利用低维系数驱动的UV反照率参数化模型(UVAPM)生成包含肤色和低频纹理的粗略反照率图;为捕捉高频细节,使用解耦反照率图数据集训练一个细节生成器,输出高分辨率反照率图。大量实验证明,该方法可从单图生成高保真纹理,在纹理质量和真实感方面优于现有方法。代码与预训练模型已公开于https://github.com/MVIC-DAI/UVAPM,便于复现与后续研究。

原文摘要 · Abstract (English)

Facial texture generation is crucial for high-fidelity 3D face reconstruction from a single image. However, existing methods struggle to generate UV albedo maps with high-frequency details. To address this challenge, we propose a novel end-to-end coarse-to-fine approach for UV albedo map generation. Our method first utilizes a UV Albedo Parametric Model (UVAPM), driven by low-dimensional coefficients, to generate coarse albedo maps with skin tones and low-frequency texture details. To capture high-frequency details, we train a detail generator using a decoupled albedo map dataset, producing high-resolution albedo maps. Extensive experiments demonstrate that our method can generate high-fidelity textures from a single image, outperforming existing methods in terms of texture quality and realism. The code and pre-trained model are publicly available at https://github.com/MVIC-DAI/UVAPM, facilitating reproducibility and further research.

3D人脸纹理生成单图重建

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。