arXiv:2506.14411cs.LGcs.AI2025-06

提出自适应框架,让智能体在无法观测延迟时仍能高效决策。

Adaptive Reinforcement Learning for Unobservable Random Delays

  • 构建交互层,用未来动作矩阵应对未知延迟
  • 在多种运动基准环境上性能显著优于现有方法
  • 适合网络传输延迟波动的实时控制系统

在标准强化学习设置中,智能体与环境的交互通常建模为马尔可夫决策过程(MDP),假设智能体能即时观测状态、无延迟地选择并执行动作。但在真实动态环境中(如网络物理系统),这种假设常因交互延迟而失效。这些延迟随时间随机变化且在决策时不可观测。现有方法保守地假设已知固定最大延迟,即使实际延迟远低于该值。本文提出交互层这一通用框架,使智能体能够自适应处理不可观测且时变的延迟。具体而言,智能体生成未来动作矩阵,以应对可能的延迟范围,从而应对不可预测的延迟和网络传输中的动作包丢失。基于此框架,我们开发了模型基算法ACDA(Actor-Critic with Delay Adaptation),可动态适应延迟模式。实验表明,该方法在广泛使用的运动控制基准环境(包括真实测量延迟)中显著优于当前最优方法。

原文摘要 · Abstract (English)

In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.

强化学习延迟适应智能控制动态系统

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