人类与AI通过博弈互动共同创造共享符号系统
Co-Creative Learning via Metropolis-Hastings Interaction between Humans and AI
- 用梅特罗波利斯-哈斯廷斯命名游戏实现人机协同认知
- 采用MH机制的配对分类准确率显著提升,符号系统更趋一致
- 适合研究人机共生、交互式学习与符号演化方向的学者
我们提出共创造性学习这一新范式,即人类与人工智能作为生物与人工智能体,通过整合各自的感知信息与知识,构建共享的外部表征,该过程可被解释为符号的涌现。不同于传统单向知识传递的AI教学,本方法解决异质模态信息融合难题。我们基于梅特罗波利斯-哈斯廷斯命名游戏(MHNG)构建人机交互模型,在在线实验中,69名参与者在部分可观测条件下与三种计算机代理之一(基于MH、始终接受或始终拒绝)进行联合注意命名游戏(JA-NG)。结果显示,使用基于MH的代理的人机配对在交互后显著提升分类准确率,并更强地收敛至共享符号系统;同时,人类接受行为与MH推导出的接受概率高度一致。这是首次实证表明通过MHNG交互可在人机二元组中催生共创造性学习。该结果为构建与人类协同而非单向学习的共生型AI系统提供了可能路径,通过动态对齐感知经验实现新型人机对齐。
原文摘要 · Abstract (English)
We propose co-creative learning as a novel paradigm where humans and AI, i.e., biological and artificial agents, mutually integrate their partial perceptual information and knowledge to construct shared external representations, a process we interpret as symbol emergence. Unlike traditional AI teaching based on unilateral knowledge transfer, this addresses the challenge of integrating information from inherently different modalities. We empirically test this framework using a human-AI interaction model based on the Metropolis-Hastings naming game (MHNG), a decentralized Bayesian inference mechanism. In an online experiment, 69 participants played a joint attention naming game (JA-NG) with one of three computer agent types (MH-based, always-accept, or always-reject) under partial observability. Results show that human-AI pairs with an MH-based agent significantly improved categorization accuracy through interaction and achieved stronger convergence toward a shared sign system. Furthermore, human acceptance behavior aligned closely with the MH-derived acceptance probability. These findings provide the first empirical evidence for co-creative learning emerging in human-AI dyads via MHNG-based interaction. This suggests a promising path toward symbiotic AI systems that learn with humans, rather than from them, by dynamically aligning perceptual experiences, opening a new venue for symbiotic AI alignment.
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