用游戏视频训练可精准控制的虚拟世界生成模型
Matrix-Game: Interactive World Foundation Model
- 分两阶段训练:先无标签视频学环境理解,再带动作标注视频学交互生成
- 生成视频在可控性与物理一致性上优于现有开源模型,人类评测更认可其真实感
- 适合研究交互式世界生成、游戏AI或虚拟内容创作的开发者
我们提出Matrix-Game,一个用于可控游戏世界生成的交互式世界基础模型。该模型采用两阶段训练流程:首先在大规模无标签数据上进行环境理解预训练,随后在带动作标注的数据上训练交互视频生成能力。为此,我们构建了Matrix-Game-MC数据集,包含超过2,700小时无标签游戏视频片段和超过1,000小时带有精细键盘与鼠标动作标注的高质量片段。模型采用可控的图像到世界生成范式,基于参考图像、运动上下文和用户动作进行生成。模型参数量超过170亿,可精确控制角色行为与镜头运动,同时保持高视觉质量与时间连贯性。为评估性能,我们设计了GameWorld Score基准,统一衡量视觉质量、时间质量、动作可控性及物理规则理解能力。大量实验表明,Matrix-Game在所有指标上均显著优于现有开源模型(如Oasis和MineWorld),尤其在可控性与物理一致性方面提升明显。双盲人类评测进一步验证其在多种游戏场景下生成逼真且可控视频的能力。为推动后续研究,我们将开源Model权重与GameWorld Score基准至https://github.com/SkyworkAI/Matrix-Game。
原文摘要 · Abstract (English)
We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.
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