用神经网络实现真实世界视频的实时交互生成
From Virtual Games to Real-World Play
- 基于用户控制信号逐段生成逼真视频,支持低延迟反馈
- 无需真实动作标注,训练结合游戏数据与真实视频
- 可将虚拟控制迁移到真实场景,还能操控自行车行人
我们提出RealPlay,一种基于神经网络的真实世界游戏引擎,可从用户控制信号生成交互式视频。与以往侧重游戏风格视觉不同,RealPlay致力于生成逼真且时间一致的视频序列,模拟真实影像。系统采用交互循环:用户观察生成场景,发出控制指令,随即获得一段短视频响应。为实现高真实感和快速响应,我们解决了迭代分块预测、跨轮次时序一致性及精确控制响应等关键挑战。RealPlay在标注游戏数据与未标注真实视频混合数据上训练,无需真实动作标注。显著发现两类泛化能力:(1) 控制迁移——有效将虚拟控制信号映射至真实场景;(2) 实体迁移——尽管训练标签仅来自赛车游戏,但可控制自行车、行人等非车辆实体。项目主页:https://wenqsun.github.io/RealPlay/
原文摘要 · Abstract (English)
We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally consistent video sequences that resemble real-world footage. It operates in an interactive loop: users observe a generated scene, issue a control command, and receive a short video chunk in response. To enable such realistic and responsive generation, we address key challenges including iterative chunk-wise prediction for low-latency feedback, temporal consistency across iterations, and accurate control response. RealPlay is trained on a combination of labeled game data and unlabeled real-world videos, without requiring real-world action annotations. Notably, we observe two forms of generalization: (1) control transfer-RealPlay effectively maps control signals from virtual to real-world scenarios; and (2) entity transfer-although training labels originate solely from a car racing game, RealPlay generalizes to control diverse real-world entities, including bicycles and pedestrians, beyond vehicles. Project page can be found: https://wenqsun.github.io/RealPlay/
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