用大模型生成儿童专属编程故事,帮老师轻松备课。
Our Coding Adventure: Using LLMs to Personalise the Narrative of a Tangible Programming Robot for Preschoolers
- 用5个不同大模型生成个性化故事,支持快速原型设计。
- 在4种任务场景中验证效果,发现一致性与幻觉问题。
- 不直接让孩子接触模型,适合幼儿园教学场景。
将大型语言模型(LLMs)应用于教育面临挑战,尤其对年幼儿童而言,他们易受屏幕影响且理解能力有限。针对可触摸编程机器人Cubetto,我们提出一种利用大模型生成个性化叙事的方法,帮助幼儿熟悉指令操作。通过行动研究,开发了可复现的流程,用于快速原型化游戏故事。该方法基于开源权重模型,具备模型无关性,在5个不同大模型上测试。我们记录了流程、材料、提示词设计,以及学习体验与结果。在4种任务场景下评估时,发现存在一致性和幻觉问题,并尝试多种策略应对,部分有效。关键在于:儿童不直接接触大模型,仅作为教师辅助工具。我们认为该方法适用于幼儿园教学,后续将在真实教育场景中进一步实验。
原文摘要 · Abstract (English)
Finding balanced ways to employ Large Language Models (LLMs) in education is a challenge due to inherent risks of poor understanding of the technology and of a susceptible audience. This is particularly so with younger children, who are known to have difficulties with pervasive screen time. Working with a tangible programming robot called Cubetto, we propose an approach to benefit from the capabilities of LLMs by employing such models in the preparation of personalised storytelling, necessary for preschool children to get accustomed to the practice of commanding the robot. We engage in action research to develop an early version of a formalised process to rapidly prototype game stories for Cubetto. Our approach has both reproducible results, because it employs open weight models, and is model-agnostic, because we test it with 5 different LLMs. We document on one hand the process, the used materials and prompts, and on the other the learning experience and outcomes. We deem the generation successful for the intended purposes of using the results as a teacher aid. Testing the models on 4 different task scenarios, we encounter issues of consistency and hallucinations and document the corresponding evaluation process and attempts (some successful and some not) to overcome these issues. Importantly, the process does not expose children to LLMs directly. Rather, the technology is used to help teachers easily develop personalised narratives on children's preferred topics. We believe our method is adequate for preschool classes and we are planning to further experiment in real-world educational settings.
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