用三视角几何约束提升3D高斯泼溅的室外建图鲁棒性
TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints
- 引入三视角匹配机制,增强跨帧几何一致性
- 在复杂光照下将定位误差降低69%,实现顶尖渲染质量
- 适合需要高鲁棒性的户外移动机器人定位任务
近期3D高斯泼溅(3DGS)进展使仅依赖RGB的SLAM系统实现了高保真场景重建。然而,现有系统过度依赖光度渲染损失进行相机追踪,在无界户外环境中因视角与光照剧烈变化导致鲁棒性下降。为此,本文提出TVG-SLAM,一种基于新型三视角几何约束的鲁棒RGB-only 3DGS SLAM系统。设计密集三视角匹配模块,将可靠成对对应关系整合为一致的三视角匹配,形成跨帧稳健几何约束。追踪阶段提出混合几何约束,结合三视角匹配与光度损失,确保在大幅视角变化和光照波动下仍具精准稳定的位姿估计。映射阶段提出新概率初始化策略,将三视角对应关系中的几何不确定性编码至新初始化的高斯分布中。此外,设计动态渲染可信度衰减机制,缓解因映射延迟引起的追踪漂移。在多个公开户外数据集上的实验表明,本方法显著优于现有基于RGB的3DGS SLAM系统。尤其在最具挑战的数据集上,平均轨迹误差(ATE)降低69.0%,同时达到当前最优渲染质量。代码将开源。
原文摘要 · Abstract (English)
Recent advances in 3D Gaussian Splatting (3DGS) have enabled RGB-only SLAM systems to achieve high-fidelity scene representation. However, the heavy reliance of existing systems on photometric rendering loss for camera tracking undermines their robustness, especially in unbounded outdoor environments with severe viewpoint and illumination changes. To address these challenges, we propose TVG-SLAM, a robust RGB-only 3DGS SLAM system that leverages a novel tri-view geometry paradigm to ensure consistent tracking and high-quality mapping. We introduce a dense tri-view matching module that aggregates reliable pairwise correspondences into consistent tri-view matches, forming robust geometric constraints across frames. For tracking, we propose Hybrid Geometric Constraints, which leverage tri-view matches to construct complementary geometric cues alongside photometric loss, ensuring accurate and stable pose estimation even under drastic viewpoint shifts and lighting variations. For mapping, we propose a new probabilistic initialization strategy that encodes geometric uncertainty from tri-view correspondences into newly initialized Gaussians. Additionally, we design a Dynamic Attenuation of Rendering Trust mechanism to mitigate tracking drift caused by mapping latency. Experiments on multiple public outdoor datasets show that our TVG-SLAM outperforms prior RGB-only 3DGS-based SLAM systems. Notably, in the most challenging dataset, our method improves tracking robustness, reducing the average Absolute Trajectory Error (ATE) by 69.0\% while achieving state-of-the-art rendering quality. The implementation of our method will be released as open-source.
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