arXiv:2507.01367cs.CV2025-07ICCV被引 7

用3D高斯溅射快速生成多视角鲁棒的物理对抗伪装

3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation

  • 基于3D高斯溅射实现少图快速精准重建与逼真渲染
  • 通过最小-最大优化提升多视角鲁棒性,对抗效果更强
  • 适合研究对抗攻击、安全防御及三维建模的开发者

物理对抗攻击暴露了深度神经网络在自动驾驶等关键场景中的脆弱性。与贴纸式攻击相比,伪装型攻击在复杂物理环境中更具有效性。然而,现有方法依赖目标物体的网格先验和模拟器构建的虚拟环境,获取耗时且与真实世界存在差异。此外,受训练图像背景限制,先前方法难以生成多视角鲁棒的对抗伪装,常陷入次优解。为此,本文提出基于3D高斯溅射(3DGS)的物理攻击框架PGA,仅需少量图像即可实现快速精准重建与逼真渲染。通过抑制高斯点之间的相互与自遮挡,并采用最小-最大优化动态调整各视角成像背景,有效过滤非鲁棒对抗特征,显著提升跨视角鲁棒性与攻击效力。大量实验验证了PGA的有效性与优越性。代码已开源。

原文摘要 · Abstract (English)

Physical adversarial attack methods expose the vulnerabilities of deep neural networks and pose a significant threat to safety-critical scenarios such as autonomous driving. Camouflage-based physical attack is a more promising approach compared to the patch-based attack, offering stronger adversarial effectiveness in complex physical environments. However, most prior work relies on mesh priors of the target object and virtual environments constructed by simulators, which are time-consuming to obtain and inevitably differ from the real world. Moreover, due to the limitations of the backgrounds in training images, previous methods often fail to produce multi-view robust adversarial camouflage and tend to fall into sub-optimal solutions. Due to these reasons, prior work lacks adversarial effectiveness and robustness across diverse viewpoints and physical environments. We propose a physical attack framework based on 3D Gaussian Splatting (3DGS), named PGA, which provides rapid and precise reconstruction with few images, along with photo-realistic rendering capabilities. Our framework further enhances cross-view robustness and adversarial effectiveness by preventing mutual and self-occlusion among Gaussians and employing a min-max optimization approach that adjusts the imaging background of each viewpoint, helping the algorithm filter out non-robust adversarial features. Extensive experiments validate the effectiveness and superiority of PGA. Our code is available at:https://github.com/TRLou/PGA.

对抗攻击3D重建物理对抗高斯溅射

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