arXiv:2507.02356cs.LGcs.AI2025-07

通过噪声注入提升离线强化学习性能,无需复杂模型。

Offline Reinforcement Learning with Penalized Action Noise Injection

  • 用带惩罚的噪声动作覆盖全动作空间,增强探索
  • 在多个基准上显著提升离线RL算法性能
  • 方法简单通用,适合各类现有离线强化学习算法

离线强化学习(Offline RL)仅使用固定数据集优化策略,适用于环境交互成本高的场景。由于无法与环境互动,泛化能力对提升性能至关重要,近期基于扩散模型的离线RL方法已取得成功。然而,扩散模型推理计算开销大,其必要性存疑。本文提出惩罚性动作噪声注入(PANI),通过在动作中注入噪声以覆盖整个动作空间,同时根据噪声量施加惩罚。该方法受扩散模型启发,提供理论支持,证明其求解的是一个称为‘噪声动作MDP’的修改后马尔可夫决策过程。PANI兼容多种现有效率和离线强化学习算法,虽结构简单,却在多个基准测试中实现显著性能提升。

原文摘要 · Abstract (English)

Offline reinforcement learning (RL) optimizes a policy using only a fixed dataset, making it a practical approach in scenarios where interaction with the environment is costly. Due to this limitation, generalization ability is key to improving the performance of offline RL algorithms, as demonstrated by recent successes of offline RL with diffusion models. However, it remains questionable whether such diffusion models are necessary for highly performing offline RL algorithms, given their significant computational requirements during inference. In this paper, we propose Penalized Action Noise Injection (PANI), a method that simply enhances offline learning by utilizing noise-injected actions to cover the entire action space, while penalizing according to the amount of noise injected. This approach is inspired by how diffusion models have worked in offline RL algorithms. We provide a theoretical foundation for this method, showing that offline RL algorithms with such noise-injected actions solve a modified Markov Decision Process (MDP), which we call the noisy action MDP. PANI is compatible with a wide range of existing off-policy and offline RL algorithms, and despite its simplicity, it demonstrates significant performance improvements across various benchmarks.

离线RL动作噪声强化学习

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