arXiv:2507.03797cs.HCcs.MM2025-07

用波场合成提升VR听觉沉浸感,验证其在认知研究中的可行性

Assessing the Viability of Wave Field Synthesis in VR-Based Cognitive Research

  • 采用波场合成与传统立体声对比,测试声音定位效果
  • 波场合成在方向性提示上更自然,但中心声源定位差
  • 适合复杂声景的听觉感知研究,尤其关注方向信息

本文探讨波场合成(WFS)在增强基于虚拟现实(VR)的认知研究中听觉沉浸感方面的可行性。尽管VR在研究人类感知与行为方面具有显著优势,但听觉线索常被忽视。WFS是一种先进的音频渲染技术,可生成高度真实且空间精准的声音场景,有望提升生态效度。本研究通过实验比较参与者在WFS渲染环境与传统立体声耳机设置中对静止与移动声源的定位表现,考察虚拟环境、声源类型及持续时间对定位准确性和搜索行为的影响。结果表明,虽然立体声系统在定位准确性上更高,但WFS能提供更自然直观的听觉体验,尤其在方向性提示方面。研究也指出当前WFS系统的局限性,如缺乏高度定位、遮挡模拟和用户依赖优化,这些因素影响了中心声源的表现。尽管存在挑战,WFS在需要强调方向信息的复杂声景研究中仍具应用前景。

原文摘要 · Abstract (English)

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior, auditory cues are often underutilized. WFS, an advanced audio rendering technique, can create highly realistic and spatially accurate soundscapes, potentially increasing ecological validity. This study evaluates WFS by implementing a sample experiment where participants localize static and moving sound sources in both a WFS-rendered environment and a conventional stereo headphone setup. The research explores the impact of virtual environments, sound types, and durations on localization accuracy and search behavior. Findings indicate that while stereo setups can achieve higher accuracy, WFS provides a more natural and intuitive auditory experience, particularly for directional cues. The study also highlights limitations of current WFS systems, such as the lack of height localization, occlusion simulation, and user-dependent optimization, which affect performance, especially for centrally located sound sources. Despite these challenges, WFS shows promise for specialized auditory perception research, particularly for complex soundscapes where directional information is paramount.

虚拟现实听觉感知波场合成认知研究

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