用普通摄像头实现每秒200帧的高速4D重建
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
- 异步拍摄:错开摄像头启动时间,提升有效帧率
- 视频扩散模型修复稀疏视角带来的伪影,保持时间连贯性
- 无需高速相机,适合高动态场景的低成本4D重建
从多视角视频重建高速动态场景对高速运动分析和真实感4D重建至关重要。然而,现有4D捕获系统大多帧率低于30 FPS,直接对低帧率输入进行4D重建会导致不良结果。本文提出一种仅使用低帧率摄像头的高速4D捕获系统,包含创新的采集与处理模块。在采集端,设计异步采集方案,通过错开摄像头启动时间,以25 FPS的基础帧率实现100–200 FPS的等效帧率。在处理端,提出基于视频扩散的生成模型,修复因异步导致的稀疏视角伪影,能恢复缺失细节、保持时间一致性并提升整体重建质量。实验表明,该方法显著优于同步采集方案。
原文摘要 · Abstract (English)
Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second), and a direct 4D reconstruction of high-speed motion from low FPS input may lead to undesirable results. In this work, we propose a high-speed 4D capturing system only using low FPS cameras, through novel capturing and processing modules. On the capturing side, we propose an asynchronous capture scheme that increases the effective frame rate by staggering the start times of cameras. By grouping cameras and leveraging a base frame rate of 25 FPS, our method achieves an equivalent frame rate of 100-200 FPS without requiring specialized high-speed cameras. On processing side, we also propose a novel generative model to fix artifacts caused by 4D sparse-view reconstruction, as asynchrony reduces the number of viewpoints at each timestamp. Specifically, we propose to train a video-diffusion-based artifact-fix model for sparse 4D reconstruction, which refines missing details, maintains temporal consistency, and improves overall reconstruction quality. Experimental results demonstrate that our method significantly enhances high-speed 4D reconstruction compared to synchronous capture.
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