arXiv:2507.06530cs.CV2025-07被引 1

将英语语音转为自然流畅的3D手语动画,实现无障碍沟通

Speak2Sign3D: A Multi-modal Pipeline for English Speech to American Sign Language Animation

  • 构建多模态管道:语音→文本→手语词表→3D动作生成
  • 在BookGlossCorpus-CG上达到BLEU 0.8923,生成流畅手语序列
  • 首次整合语音、文本、动作数据,支持真实连续手语动画

本文提出一个完整的英语语音到美国手语(ASL)动画的多模态系统。首先用Whisper将语音转为文本,再通过MarianMT模型翻译成手语词表(gloss),该模型在测试集上达到BLEU 0.7714和0.8923。为提升准确性,引入Word2Vec与FastText进行语义理解。随后基于自建的Sign3D-WLASL数据集(从WLASL提取人体、手部、面部关键点)训练3D关键点运动模型,生成自然动作。同时构建了BookGlossCorpus-CG数据集,将BookCorpus中的日常英语句子转换为符合语法的手语词表。系统通过平滑插值实现连贯动画输出。相比以往仅关注识别或单一数据源的工作,本方法首次实现从语音到逼真3D手语动画的端到端转化。

原文摘要 · Abstract (English)

Helping deaf and hard-of-hearing people communicate more easily is the main goal of Automatic Sign Language Translation. Although most past research has focused on turning sign language into text, doing the reverse, turning spoken English into sign language animations, has been largely overlooked. That's because it involves multiple steps, such as understanding speech, translating it into sign-friendly grammar, and generating natural human motion. In this work, we introduce a complete pipeline that converts English speech into smooth, realistic 3D sign language animations. Our system starts with Whisper to translate spoken English into text. Then, we use a MarianMT machine translation model to translate that text into American Sign Language (ASL) gloss, a simplified version of sign language that captures meaning without grammar. This model performs well, reaching BLEU scores of 0.7714 and 0.8923. To make the gloss translation more accurate, we also use word embeddings such as Word2Vec and FastText to understand word meanings. Finally, we animate the translated gloss using a 3D keypoint-based motion system trained on Sign3D-WLASL, a dataset we created by extracting body, hand, and face key points from real ASL videos in the WLASL dataset. To support the gloss translation stage, we also built a new dataset called BookGlossCorpus-CG, which turns everyday English sentences from the BookCorpus dataset into ASL gloss using grammar rules. Our system stitches everything together by smoothly interpolating between signs to create natural, continuous animations. Unlike previous works like How2Sign and Phoenix-2014T that focus on recognition or use only one type of data, our pipeline brings together audio, text, and motion in a single framework that goes all the way from spoken English to lifelike 3D sign language animation.

手语生成多模态3D动画语音转手语

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