将3D高斯点云嵌入网格,实现灵活的非刚性变形编辑。
Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting
- 把高斯核直接嵌入显式网格表面,利用网格拓扑引导变形。
- 支持移动、缩放、旋转等直观操作,可实现弯曲、拉伸等复杂形变。
- 适合虚拟现实、角色动画等需要灵活3D编辑的场景。
我们提出一种新框架,通过将网格表示与3D高斯点云结合,增强非刚性3D模型的变形能力。传统高斯点云虽能实现快速实时辐射场渲染,但其后期编辑能力和对大规模非刚性形变的支持仍有限。本方法将高斯核直接嵌入显式网格表面,利用网格固有的拓扑与几何先验,支持直观的编辑操作——如移动、缩放、旋转单个3D部件——并可实现弯曲、拉伸等复杂形变。该工作为虚拟现实、角色动画和交互设计等应用中的更灵活3D内容创作流程开辟了新路径。
原文摘要 · Abstract (English)
We propose a novel framework that enhances non-rigid 3D model deformations by bridging mesh representations with 3D Gaussian splatting. While traditional Gaussian splatting delivers fast, real-time radiance-field rendering, its post-editing capabilities and support for large-scale, non-rigid deformations remain limited. Our method addresses these challenges by embedding Gaussian kernels directly onto explicit mesh surfaces. This allows the mesh's inherent topological and geometric priors to guide intuitive editing operations -- such as moving, scaling, and rotating individual 3D components -- and enables complex deformations like bending and stretching. This work paves the way for more flexible 3D content-creation workflows in applications spanning virtual reality, character animation, and interactive design.
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