arXiv:2507.11971cs.GRcs.CV2025-07

用分层代理节点实现高保真3D重建与直观编辑

HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing

  • 用树状结构的稀疏代理节点表示物体形状纹理
  • 支持直接拖拽编辑,渲染质量高且数据量小
  • 适合需要精细控制的3D内容创作场景

现有3D表示方法如网格、体素、点云和基于NeRF的隐式场存在任务局限性,难以通用地支持重建、生成、编辑和驱动。网格精度高但顶点密集难编辑;NeRF渲染好但结构模糊,不利于动画与操作;各类表示均面临数据复杂度与保真度的权衡。为此,我们提出一种新型的3D分层代理节点表示(HPR3D)。其核心是通过分布在物体表面和内部的稀疏、分层(树状)代理节点来表征形状与纹理,每个节点以小型MLP隐式编码邻域内的局部信息。查询任意3D坐标的属性时,通过相关近邻节点及父节点进行高效神经插值与轻量解码。该框架实现了高度紧凑的表示,节点与局部语义对齐,支持直接拖拽编辑,并具备可扩展的质量-复杂度控制能力。大量实验表明,本方法在3D重建与编辑任务中表现出卓越的表达效率、高保真渲染质量与优异可编辑性。

原文摘要 · Abstract (English)

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.

3D重建可控编辑代理节点

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