arXiv:2507.13344cs.CV2025-07ICCV被引 16

用滑动迭代去噪提升稀疏视角下人体视频的时空一致性。

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

  • 设计时空联合潜空间,分步滑动去噪增强一致性
  • 在DNA-Rendering和ActorsHQ上显著优于现有方法
  • 适合做高质量4D人体视图合成的研究者

本文针对稀疏视角视频输入下的人体高保真视图合成问题提出新方法。现有基于4D扩散模型的方法生成视频常存在时空不一致问题。为此,我们设计一种滑动迭代去噪流程:在潜空间中建立包含图像、相机位姿与人体姿态的网格,通过滑动窗口交替沿空间与时间维度进行去噪,最终从去噪后的潜变量解码目标视角视频。该过程实现潜空间内充分的信息流动,使扩散模型具备大感受野,显著提升4D一致性,同时控制显存消耗。在DNA-Rendering和ActorsHQ数据集上的实验表明,本方法能生成高质量且一致的新视角视频,显著超越现有方法。

原文摘要 · Abstract (English)

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often lack spatio-temporal consistency, thus degrading view synthesis quality. In this paper, we propose a novel sliding iterative denoising process to enhance the spatio-temporal consistency of the 4D diffusion model. Specifically, we define a latent grid in which each latent encodes the image, camera pose, and human pose for a certain viewpoint and timestamp, then alternately denoising the latent grid along spatial and temporal dimensions with a sliding window, and finally decode the videos at target viewpoints from the corresponding denoised latents. Through the iterative sliding, information flows sufficiently across the latent grid, allowing the diffusion model to obtain a large receptive field and thus enhance the 4D consistency of the output, while making the GPU memory consumption affordable. The experiments on the DNA-Rendering and ActorsHQ datasets demonstrate that our method is able to synthesize high-quality and consistent novel-view videos and significantly outperforms the existing approaches. See our project page for interactive demos and video results: https://diffuman4d.github.io/ .

4D生成扩散模型人体合成

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