用探针数据实现无需显式几何的大场景实时重建。
Real-Time Scene Reconstruction using Light Field Probes
- 用探针结构隐式建模多尺度场景几何,避免存储大体积显式几何数据。
- 渲染成本与场景复杂度无关,支持大规模场景实时渲染。
- 适合虚拟现实和增强现实应用,可高效压缩传输探针数据。
从图像重建真实感大规模场景(如城市尺度)是计算机图形学中的长期难题。神经渲染虽能实现高质量新视角合成,但现有方法在处理高复杂度大场景时难以兼顾速度与规模。另一类方法依赖显式场景几何,但其数据维护成本随场景增大而显著上升。本文提出一种无需显式几何的新视角合成方法:基于稀疏实拍图像,构建中间多尺度隐式场景几何表示。通过引入探针数据结构,该方法可高效存储密集点的高精度深度信息,从而实现复杂场景的精确重建。由于渲染代价不随场景复杂度增加,本方法具备良好的实时性。同时,探针数据比显式几何更易压缩与流式传输,适用于虚拟现实(VR)与增强现实(AR)等应用。
原文摘要 · Abstract (English)
Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from previously unobserved viewpoints; however, state-of-the-art neural rendering methods have difficulty efficiently rendering a high complex large-scale scene because these methods typically trade scene size, fidelity, and rendering speed for quality. The other stream of techniques utilizes scene geometries for reconstruction. But the cost of building and maintaining a large set of geometry data increases as scene size grows. Our work explores novel view synthesis methods that efficiently reconstruct complex scenes without explicit use of scene geometries. Specifically, given sparse images of the scene (captured from the real world), we reconstruct intermediate, multi-scale, implicit representations of scene geometries. In this way, our method avoids explicitly relying on scene geometry, significantly reducing the computational cost of maintaining large 3D data. Unlike current methods, we reconstruct the scene using a probe data structure. Probe data hold highly accurate depth information of dense data points, enabling the reconstruction of highly complex scenes. By reconstructing the scene using probe data, the rendering cost is independent of the complexity of the scene. As such, our approach combines geometry reconstruction and novel view synthesis. Moreover, when rendering large-scale scenes, compressing and streaming probe data is more efficient than using explicit scene geometry. Therefore, our neural representation approach can potentially be applied to virtual reality (VR) and augmented reality (AR) applications.
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