用状态空间模型生成带衣服和手势的高精度3D人体网格
MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction
- 将网格顶点按身体部位或模板位置排序,适配Mamba模型处理
- 支持超1万顶点的网格生成与重建,可还原衣物和手部细节
- 适合需要高精度全身3D建模的场景,如虚拟人、动画制作
本文提出MeshMamba,一种基于Mamba状态空间模型的神经网络,用于学习3D关节网格模型。该模型能高效处理大量输入令牌,实现超过10,000个顶点的体网格生成与重建,精准捕捉衣物和手部几何结构。其核心在于将网格顶点按身体部位标注或模板三维位置排序,使序列化符合关节形状结构,便于Mamba处理。基于MeshMamba,我们构建了:1)MambaDiff3D,一个用于生成3D关节网格的去噪扩散模型;2)Mamba-HMR,一个从单张图像重建人体姿态与形状的模型。实验表明,MambaDiff3D能生成带衣着和抓握动作的稠密3D人体网格,在3D人体生成任务中优于现有方法。Mamba-HMR将以往仅支持约500个顶点、仅限身体的非参数化重建方法,拓展至包含面部与双手的全身重建,且达到近实时性能。
原文摘要 · Abstract (English)
In this paper, we introduce MeshMamba, a neural network model for learning 3D articulated mesh models by employing the recently proposed Mamba State Space Models (Mamba-SSMs). MeshMamba is efficient and scalable in handling a large number of input tokens, enabling the generation and reconstruction of body mesh models with more than 10,000 vertices, capturing clothing and hand geometries. The key to effectively learning MeshMamba is the serialization technique of mesh vertices into orderings that are easily processed by Mamba. This is achieved by sorting the vertices based on body part annotations or the 3D vertex locations of a template mesh, such that the ordering respects the structure of articulated shapes. Based on MeshMamba, we design 1) MambaDiff3D, a denoising diffusion model for generating 3D articulated meshes and 2) Mamba-HMR, a 3D human mesh recovery model that reconstructs a human body shape and pose from a single image. Experimental results showed that MambaDiff3D can generate dense 3D human meshes in clothes, with grasping hands, etc., and outperforms previous approaches in the 3D human shape generation task. Additionally, Mamba-HMR extends the capabilities of previous non-parametric human mesh recovery approaches, which were limited to handling body-only poses using around 500 vertex tokens, to the whole-body setting with face and hands, while achieving competitive performance in (near) real-time.
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