arXiv:2507.15454cs.GRcs.AI2025-07ICCV被引 23

让3D高斯点阵具备物体级语义理解,实现精准重建与场景编辑。

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

  • 以物体为局部锚点生成高斯点,共享对象ID实现语义对齐
  • 动态增删锚点并优化特征,提升开放词汇与全景分割性能
  • 适用于网格提取与场景编辑,兼具精度与实用性

3D高斯点阵以高保真重建和实时新视角合成著称,但缺乏语义理解,限制了物体级感知。本文提出ObjectGS,一个统一3D场景重建与语义理解的物体感知框架。不同于将场景视为整体,ObjectGS将每个物体建模为局部锚点,生成神经高斯点并共享对象ID,实现精确的物体级重建。训练中,动态增长或剪枝这些锚点并优化其特征,同时使用独热编码与分类损失强化语义约束。大量实验表明,ObjectGS在开放词汇和全景分割任务上均超越现有方法,并可无缝集成至网格提取与场景编辑应用中。

原文摘要 · Abstract (English)

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understanding. Instead of treating the scene as a unified whole, ObjectGS models individual objects as local anchors that generate neural Gaussians and share object IDs, enabling precise object-level reconstruction. During training, we dynamically grow or prune these anchors and optimize their features, while a one-hot ID encoding with a classification loss enforces clear semantic constraints. We show through extensive experiments that ObjectGS not only outperforms state-of-the-art methods on open-vocabulary and panoptic segmentation tasks, but also integrates seamlessly with applications like mesh extraction and scene editing. Project page: https://ruijiezhu94.github.io/ObjectGS_page

3D重建语义理解高斯点阵物体级感知

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