用物理运动规律发现可操作物体,比传统分割更适配机器人抓取。
Discovering and using Spelke segments
- 基于物理因果运动设计视觉模型,自动识别可移动区域。
- 在SpelkeBench上优于SAM等监督模型,准确率提升12.3%。
- 适合需要物理理解的机器人操控任务,如3D编辑与物体操作。
计算机视觉中的图像分割通常依赖语义类别和特定范式,而发展心理学表明人类感知世界基于斯佩尔克物体——即在受外力作用时整体移动的物理实体组合。这类物体不依赖类别,仅基于因果运动关系,更利于操纵与规划任务。本文首次提出斯佩尔克基准(SpelkeBench),包含多种自然图像中定义明确的斯佩尔克片段。为算法提取这些片段,构建了SpelkeNet,一种预测未来运动分布的视觉世界模型。该模型支持两个核心概念:(1)运动可及性图,标识被戳后可能移动的区域;(2)预期位移图,刻画场景其余部分的运动趋势。通过在高可及性区域施加多样‘虚拟戳’并分析预期位移,以统计相关性聚合形成斯佩尔克片段。实验显示,SpelkeNet在SpelkeBench上超越监督基线如Segment Anything(SAM)。此外,在3DEditBench物理对象操控基准上,引入斯佩尔克概念后,多种现成操控模型性能显著提升。
原文摘要 · Abstract (English)
Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.
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