用混合知识蒸馏让小模型实现高质量实时面部动画。
Tiny is not small enough: High-quality, low-resource facial animation models through hybrid knowledge distillation
- 用伪标签+混合知识蒸馏,从小数据训练极简学生模型。
- 模型仅需3.4MB内存,未来音频上下文少至81毫秒。
- 适合游戏开发中的实时端侧推理,推动数字人真实化。
高保真、鲁棒的语音驱动3D面部动画模型训练需要大量高质量的音画配对数据。为克服数据不足,近期工作引入了对输入音频变化具有鲁棒性的大型预训练语音编码器,使面部动画模型能跨说话人、音频质量和语言泛化。然而,这些模型体积庞大,仅适用于专用设备上的离线推理。本文探索面向游戏开发的端侧实时面部动画模型。我们通过混合知识蒸馏与伪标签方法,克服数据稀缺问题:基于大规模音频数据,利用高性能教师模型训练极小的学生模型。与预训练语音编码器不同,学生模型仅由卷积和全连接层构成,无需注意力机制或循环更新。实验表明,模型内存可压缩至最高3.4 MB,所需未来音频上下文减少至最多81毫秒,同时保持高质量动画效果。这为端侧推理铺平道路,是实现真实、模型驱动数字角色的重要一步。
原文摘要 · Abstract (English)
The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained speech encoders that are robust to variations in the input audio and, therefore, enable the facial animation model to generalize across speakers, audio quality, and languages. However, the resulting facial animation models are prohibitively large and lend themselves only to offline inference on a dedicated machine. In this work, we explore on-device, real-time facial animation models in the context of game development. We overcome the lack of large datasets by using hybrid knowledge distillation with pseudo-labeling. Given a large audio dataset, we employ a high-performing teacher model to train very small student models. In contrast to the pre-trained speech encoders, our student models only consist of convolutional and fully-connected layers, removing the need for attention context or recurrent updates. In our experiments, we demonstrate that we can reduce the memory footprint to up to 3.4 MB and required future audio context to up to 81 ms while maintaining high-quality animations. This paves the way for on-device inference, an important step towards realistic, model-driven digital characters.
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