用事件驱动生成3D场景中多个人物的自然互动行为
Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene

- 通过事件序列分解动态场景,分步生成人物与环境的交互动作
- 支持大规模多角色互动,可扩展且保持场景上下文一致性
- 适合虚拟制作、游戏开发等需要复杂人机交互的场景应用
本文提出一个框架,可在3D虚拟动态场景中生成多个真实感人类的上下文相关运动。多角色上下文运动生成需对人与人、人与场景间的动态关系进行整体推理。我们利用大语言模型(LLM)解析文本输入中的上下文复杂性,将任务转化为可执行的子问题,从而实现此前未被考虑规模的多智能体行为生成。具体而言,事件生成器将动态场景的时间演进分解为一系列小事件,每个事件涉及特定角色与物体的明确动作。随后,基于空间引导采样位置,合成角色运动。我们采用高层模块提供可扩展且全面的上下文信息,将事件转化为相对描述,以精准检索坐标。作为首个在大规模和多样性上解决此问题的工作,我们提出了一个基准来评估多种上下文推理维度。基准测试结果与用户研究显示,该框架能有效捕捉场景上下文,具备高可扩展性。代码、基准及结果视频已公开于项目主页:https://rms0329.github.io/Event-Driven-Storytelling/
原文摘要 · Abstract (English)
In this work, we propose a framework that creates a lively virtual dynamic scene with contextual motions of multiple humans. Generating multi-human contextual motion requires holistic reasoning over dynamic relationships among human-human and human-scene interactions. We adapt the power of a large language model (LLM) to digest the contextual complexity within textual input and convert the task into tangible subproblems such that we can generate multi-agent behavior beyond the scale that was not considered before. Specifically, our event generator formulates the temporal progression of a dynamic scene into a sequence of small events. Each event calls for a well-defined motion involving relevant characters and objects. Next, we synthesize the motions of characters at positions sampled based on spatial guidance. We employ a high-level module to deliver scalable yet comprehensive context, translating events into relative descriptions that enable the retrieval of precise coordinates. As the first to address this problem at scale and with diversity, we offer a benchmark to assess diverse aspects of contextual reasoning. Benchmark results and user studies show that our framework effectively captures scene context with high scalability. The code and benchmark, along with result videos, are available at our project page: https://rms0329.github.io/Event-Driven-Storytelling/.
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