arXiv:2507.19718cs.GRcs.LG2025-07被引 6

用3D高斯点云实现动态光照下的实时体积渲染降噪。

GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting

  • 将3D高斯点云改造为可实时训练的路径空间辐射缓存。
  • 在不增加计算成本前提下,显著降低噪声并提升图像质量。
  • 适合需要高质量实时体积可视化的科研与工业应用。

实时路径追踪正迅速成为娱乐与专业领域的渲染标准。在科学可视化中,体积渲染对分析复杂三维数据至关重要。尽管近期真实感渲染技术受到青睐,但仍面临蒙特卡洛积分导致的渲染慢和像素方差高的挑战。本文提出一种新型路径追踪体积渲染辐射缓存方法。该方法利用体素场景表示进展,将3D高斯点云适配为多层级、路径空间的辐射缓存,支持在线训练并动态适应光照配置与转移函数变化。引入该缓存后,可在不增加渲染成本的前提下获得更少噪声、更高品质的图像。通过与基于均匀采样和下一事件估计的基准路径追踪器及当前最优神经辐射缓存方法对比,定量与定性分析均表明,本方法是易于集成的稳健方案,能显著提升体积可视化渲染质量,同时保持相当的计算效率。

原文摘要 · Abstract (English)

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D data. Recently, photorealistic rendering techniques have gained popularity in scientific visualization, yet they face significant challenges. One of the most prominent issues is slow rendering performance and high pixel variance caused by Monte Carlo integration. In this work, we introduce a novel radiance caching approach for path-traced volume rendering. Our method leverages advances in volumetric scene representation and adapts 3D Gaussian splatting to function as a multi-level, path-space radiance cache. This cache is designed to be trainable on the fly, dynamically adapting to changes in scene parameters such as lighting configurations and transfer functions. By incorporating our cache, we achieve less noisy, higher-quality images without increasing rendering costs. To evaluate our approach, we compare it against a baseline path tracer that supports uniform sampling and next-event estimation and the state-of-the-art for neural radiance caching. Through both quantitative and qualitative analyses, we demonstrate that our path-space radiance cache is a robust solution that is easy to integrate and significantly enhances the rendering quality of volumetric visualization applications while maintaining comparable computational efficiency.

体积渲染路径追踪3D高斯实时渲染

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