arXiv:2507.20445cs.RO2025-07被引 3

让不同形态机器人学会模仿人类互动动作。

Learning Physical Interaction Skills from Human Demonstrations

  • 用嵌入式交互图提取动作时空关系,作为模仿目标。
  • 在物理仿真中训练出语义合理且符合力学的动作。
  • 适用于人形、四足机械臂、移动机械臂等多种机器人。

学习物理交互技能(如舞蹈、握手或对练)仍是智能体在人类环境中操作的难题,尤其当智能体形态与示范者差异较大时。现有方法常依赖手工设计目标或形态相似性,限制了泛化能力。本文提出一种框架,使具有不同身体结构的智能体能直接从人类示范中学习全身交互行为。该框架提取一种紧凑且可迁移的交互动力学表示——嵌入式交互图(EIG),捕捉交互双方的关键时空关系。该图作为模仿目标,用于在物理仿真中训练控制策略,使智能体生成既具语义意义又符合物理规律的动作。我们在多种智能体(如人形、带机械臂的四足机器人、移动机械臂)和多种交互场景(对练、握手、剪刀石头布、舞蹈)上验证了BuddyImitation的有效性。结果表明,通过跨形态交互学习,可在形态各异的角色间实现协调行为。

原文摘要 · Abstract (English)

Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the demonstrator. Existing approaches often rely on handcrafted objectives or morphological similarity, limiting their capacity for generalization. Here, we introduce a framework that enables agents with diverse embodiments to learn wholebbody interaction behaviors directly from human demonstrations. The framework extracts a compact, transferable representation of interaction dynamics, called the Embedded Interaction Graph (EIG), which captures key spatiotemporal relationships between the interacting agents. This graph is then used as an imitation objective to train control policies in physics-based simulations, allowing the agent to generate motions that are both semantically meaningful and physically feasible. We demonstrate BuddyImitation on multiple agents, such as humans, quadrupedal robots with manipulators, or mobile manipulators and various interaction scenarios, including sparring, handshaking, rock-paper-scissors, or dancing. Our results demonstrate a promising path toward coordinated behaviors across morphologically distinct characters via cross embodiment interaction learning.

物理交互模仿学习多体协同机器人

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