arXiv:2507.20512cs.CV2025-07ICCV被引 14

用无约束照片集实现户外场景的精准动态光照重渲染。

GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

  • 基于图像分解分离阳光、天光与间接光照,支持多光照操控。
  • 生成逼真动态阴影,效果优于现有方法,视觉保真度高。
  • 适合做户外3D重建与影视级光照编辑的研究者使用。

我们提出一种基于3D Gaussian splatting的户外场景光照重渲染框架,利用内在图像分解技术,从无约束照片集合中精确整合太阳光、天空辐射和间接光照。与以往将每幅图像的全局光照压缩为单一潜在向量的方法不同,本方法可同时实现多样化的阴影调整与动态阴影生成。核心创新包括:(1) 基于残差的太阳可见性提取方法,准确分离直射阳光影响;(2) 基于区域的监督框架,结合结构一致性损失,实现物理可解释且一致的光照分解;(3) 基于光线追踪的阴影模拟技术。大量实验表明,该框架在新视角合成上达到与顶尖光照重渲染方案相当的保真度,并产生更自然、多层次的光照与阴影效果。

原文摘要 · Abstract (English)

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.

3D重建光照重渲染高斯溅射

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