融合激光雷达与视觉的实时三维建图,提升地图精度与稳定性
LIVE-GS: Online LiDAR-Inertial-Visual State Estimation and Globally Consistent Mapping with 3D Gaussian Splatting
- 用激光雷达约束3D高斯点云,实现全局几何优化
- 采用深度无关初始化和截断激活函数,有效应对稀疏数据
- 适合需要高精度、长时稳定建图的自动驾驶场景
尽管3D高斯溅射(3DGS)实现了逼真的三维映射,但其在SLAM中的应用仍沿用传统以相机为中心的流程,继承了计算量大、低纹理或光照变化环境下失效、以及RGB-D设置下运行范围受限等缺点。相比之下,激光雷达更具鲁棒性,但与3DGS结合带来新挑战:需更紧密的全局对齐以保证视觉真实感,且稀疏数据导致优化时间延长。为此,我们提出LIVE-GS,一种在线激光雷达-惯性-视觉SLAM框架,通过将3D高斯溅射与基于激光雷达的表面点(surfels)紧密耦合,利用全局几何优化确保地图高精度一致性。针对稀疏数据问题,系统采用深度无关的高斯初始化策略以实现高效表示,并引入有界sigmoid约束防止高斯点无序增长。在公开及自建数据集上的实验表明,其在渲染质量与建图效率方面均优于代表性3DGS SLAM基线。
原文摘要 · Abstract (English)
While 3D Gaussian Splatting (3DGS) enabled photorealistic mapping, its integration into SLAM has largely followed traditional camera-centric pipelines. As a result, they inherit well-known weaknesses such as high computational load, failure in texture-poor or illumination-varying environments, and limited operational range, particularly for RGB-D setups. On the other hand, LiDAR emerges as a robust alternative, but its integration with 3DGS introduces new challenges, such as the need for tighter global alignment for photorealistic quality and prolonged optimization times caused by sparse data. To address these challenges, we propose LIVE-GS, an online LiDAR-Inertial Visual SLAM framework that tightly couples 3D Gaussian Splatting with LiDAR-based surfels to ensure high-precision map consistency through global geometric optimization. Particularly, to handle sparse data, our system employs a depth-invariant Gaussian initialization strategy for efficient representation and a bounded sigmoid constraint to prevent uncontrolled Gaussian growth. Experiments on public and our datasets demonstrate competitive performance in rendering quality and map-building efficiency compared with representative 3DGS SLAM baselines.
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