arXiv:2507.23677cs.RO2025-07被引 5

首个多目视觉3D高斯溅射系统,无需激光雷达即可在户外精准建图。

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

  • 用双目图像和预训练立体网络估算深度,指导高斯点优化。
  • 在多个户外数据集上,定位精度和建图质量优于现有3DGS方法。
  • 适合无人车、机器人等无激光雷达的室外场景应用。

3D高斯溅射(3DGS)因其快速渲染和高保真表示,近年来在SLAM中广受关注。然而,现有3DGS-SLAM系统主要聚焦于室内环境,并依赖主动深度传感器,缺乏对大规模户外场景的支持。本文提出BGS-SLAM,首个专为户外城市场景设计的双目3D高斯溅射SLAM系统。该方法仅使用RGB双目图像,无需激光雷达或主动传感器。BGS-SLAM利用预训练深度立体网络生成的深度估计,通过多损失策略引导3D高斯优化,同时提升几何一致性与视觉质量。在多个数据集上的实验表明,BGS-SLAM在复杂户外环境中相比其他3DGS基方法实现了更优的跟踪精度与建图性能。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments.

3D建图双目视觉SLAM高斯溅射

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