用角色扮演设计手势,让多机器人更自然地讲故事
Set the Stage: Enabling Storytelling with Multiple Robots through Roleplaying Metaphors
- 引入导演、木偶师、巫师三角色框架,引导手势设计
- 通过叙事框架支持多样手势集和交互风格
- 适合人机交互、机器人编排等创意应用
手势是控制多个机器人的表达性输入方式,但常受限于僵化的映射关系和识别约束。为突破这些限制,我们提出以角色扮演隐喻作为设计支架,引入导演、木偶师和巫师三个角色,展示如何通过叙事框架指导多样化手势集与交互风格的构建。该方法使多机器人系统在不同场景中实现更丰富的协作表现,强调创造力、表现力与直观性,为未来人机交互设计提供新思路。
原文摘要 · Abstract (English)
Gestures are an expressive input modality for controlling multiple robots, but their use is often limited by rigid mappings and recognition constraints. To move beyond these limitations, we propose roleplaying metaphors as a scaffold for designing richer interactions. By introducing three roles: Director, Puppeteer, and Wizard, we demonstrate how narrative framing can guide the creation of diverse gesture sets and interaction styles. These roles enable a variety of scenarios, showing how roleplay can unlock new possibilities for multi-robot systems. Our approach emphasizes creativity, expressiveness, and intuitiveness as key elements for future human-robot interaction design.
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