用数独式算术游戏测试大模型长期规划能力,发现现有方法仍难应对。
Seemingly Simple Planning Problems are Computationally Challenging: The Countdown Game
- 基于计时游戏设计可验证的规划任务,状态转移明确。
- 问题为NP完全,生成实例避免记忆,挑战性强。
- 适合评估大模型在复杂规划中的推理与长程决策能力。
当前基础模型在制定长期计划方面存在明显局限,但现有评测基准难以真实衡量其规划能力。多数基准或任务定义模糊(如旅行规划),或直接沿用国际规划竞赛中的特定问题,后者专为挑战传统自动规划器而设。为此,本文提出以计时游戏(Countdown)为核心构建规划评测基准:玩家需从一组数字通过四则运算得到目标数。该问题具备完备的状态转移模型,支持可验证的规划结果评估。研究证明此问题为NP完全,具有自然语言描述直观、实例空间丰富且不易被记忆等优点。通过理论分析和对比实验,验证了所提生成方法优于公开基准。在多种大模型辅助规划方法上测试发现,相较于24点游戏(计时游戏特例),本基准对现有大模型仍具极高挑战性。
原文摘要 · Abstract (English)
There is a broad consensus that the inability to form long-term plans is one of the key limitations of current foundational models and agents. However, the existing planning benchmarks remain woefully inadequate to truly measure their planning capabilities. Most existing benchmarks either focus on loosely defined tasks like travel planning or end up leveraging existing domains and problems from international planning competitions. While the former tasks are hard to formalize and verify, the latter were specifically designed to test and challenge the weaknesses of existing automated planners. To address these shortcomings, we propose a procedure for creating a planning benchmark centered around the game called Countdown, where a player is expected to form a target number from a list of input numbers through arithmetic operations. From a world-model perspective, each instance induces a fully specified transition model (dynamics) over states and actions, enabling evaluation of planning with verifiable outcomes. We discuss how this problem meets many of the desiderata associated with an ideal benchmark for planning capabilities evaluation. Specifically, the domain allows for an intuitive, natural language description for each problem instance, it is computationally challenging (NP-complete), and the instance space is rich enough that we do not have to worry about memorization. We perform an extensive theoretical analysis, establishing the computational complexity result and demonstrate the advantage of our instance generation procedure over public benchmarks. We evaluate a variety of existing LLM-assisted planning methods on instances generated using our procedure. Our results show that, unlike other domains like 24 Game (a special case of Countdown), our proposed dynamic benchmark remains extremely challenging for existing LLM-based approaches.
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