提出自适应压缩方法,66倍压缩3D高斯点云仍保高质量。
SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
- 通过重要性评分自动识别可删减的高斯点。
- 压缩后达66倍体积缩减,渲染质量不降反升。
- 适合需要轻量化3D重建的部署场景。
3D高斯点云渲染虽高效高质量,但需大量高斯点,存储开销大。现有压缩方法难以精准识别无意义点,导致压缩质量下降。本文提出SA-3DGS,通过学习重要性得分自动筛选低贡献点,实现有效剪枝;引入感知聚类模块将属性更准确编码至码本,提升表达能力并缩小模型尺寸;最后利用上下文信息修复码本,恢复原始点属性,缓解信息损失导致的渲染退化。在多个基准数据集上,该方法实现最高66倍压缩,且渲染质量保持或提升。所提剪枝策略可兼容并增强其他剪枝方法(如LightGaussian),具备优异性能与强泛化能力。
原文摘要 · Abstract (English)
Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical deployment. The latest methods facilitate the compression of Gaussian models but struggle to identify truly insignificant Gaussian points in the scene, leading to a decline in subsequent Gaussian pruning, compression quality, and rendering performance. To address this issue, we propose SA-3DGS, a method that significantly reduces storage costs while maintaining rendering quality. SA-3DGS learns an importance score to automatically identify the least significant Gaussians in scene reconstruction, thereby enabling effective pruning and redundancy reduction. Next, the importance-aware clustering module compresses Gaussians attributes more accurately into the codebook, improving the codebook's expressive capability while reducing model size. Finally, the codebook repair module leverages contextual scene information to repair the codebook, thereby recovering the original Gaussian point attributes and mitigating the degradation in rendering quality caused by information loss. Experimental results on several benchmark datasets show that our method achieves up to 66x compression while maintaining or even improving rendering quality. The proposed Gaussian pruning approach is not only adaptable to but also improves other pruning-based methods (e.g., LightGaussian), showcasing excellent performance and strong generalization ability.
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