AVATAR通过强化学习提升视频多模态推理能力,更高效且精准。
AVATAR: Reinforcement Learning to See, Hear, and Reason Over Video
- 采用离线策略训练与时间优势重塑,提升样本效率并解决奖励消失问题。
- 在多个基准上超越基线模型,最高提升5.4分,样本需求减少80%。
- 适合需要高精度视频理解与决策的场景,如智能监控与交互系统。
长时程视频的多模态推理因需精确的时空融合与对齐而极具挑战。现有方法如组相对策略优化(GRPO)存在三大局限:(1)在线策略导致数据效率低下;(2)相同或近似奖励使优势值归零,引发奖励消失;(3)信用分配均等化,忽略关键推理阶段。本文提出AVATAR(Audio-Video Agent for Alignment and Reasoning),通过两个核心组件解决上述问题:(1)离线策略训练架构,重用历史经验并增强奖励多样性,提升样本效率并缓解奖励消失;(2)时间优势塑造(TAS),强化早期规划与晚期综合阶段的信用分配。AVATAR在多个基准上表现优异,相较Qwen2.5-Omni基线在MMVU、OmniBench、Video-Holmes上分别提升+5.4、+4.9、+4.5;优于标准GRPO,在OmniBench和Video-Holmes上分别提升+3.7和+1.9,同时实现5倍样本效率提升,仅需20%生成完成即可达目标性能。
原文摘要 · Abstract (English)
Multimodal reasoning over long-horizon video is challenging due to the need for precise spatiotemporal fusion and alignment across modalities. While recent methods such as Group Relative Policy Optimization (GRPO) have shown promise in this domain, they suffer from three key limitations: (1) data inefficiency from their on-policy design, (2) a vanishing advantage problem, where identical or near-identical rewards within a group eliminate the learning signal by producing zero-valued advantages, and (3) uniform credit assignment that fails to emphasize critical reasoning steps. We introduce $\textbf{AVATAR}$ ($\textbf{A}$udio-$\textbf{V}$ideo $\textbf{A}$gen$\textbf{t}$ for $\textbf{A}$lignment and $\textbf{R}$easoning), a framework that addresses these limitations through two core components: (1) an off-policy training architecture that improves sample efficiency and resolves vanishing advantages by reusing past experiences with greater reward diversity, and (2) Temporal Advantage Shaping (TAS), a credit assignment strategy that emphasizes early (planning) and late (synthesis) reasoning phases. $\textbf{AVATAR}$ achieves strong performance across various benchmarks, outperforming the Qwen2.5-Omni baseline by $\mathbf{+5.4}$ on MMVU, $\mathbf{+4.9}$ on OmniBench, and $\mathbf{+4.5}$ on Video-Holmes. Furthermore, it surpasses standard GRPO by $\mathbf{+3.7}$ on OmniBench and $\mathbf{+1.9}$ on Video-Holmes, while demonstrating $\textbf{$5$$\times$ sample efficiency}$, requiring $80\%$ fewer generated completions to reach target performance.
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