arXiv:2508.03180cs.CV2025-08被引 6

用代理点加速高斯溅射,实现实时无序渲染。

Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting

  • 用代理点管理局部高斯分布,减少排序开销。
  • 结合无序透明技术,提升画质并提速1.5到4倍。
  • 适合移动端或低算力设备的实时3D渲染场景。

近期3D高斯溅射(3DGS)在渲染质量和效率方面取得显著进展,但仍依赖计算量大的顺序α混合操作,在资源受限平台带来显著开销。本文提出Duplex-GS,一种双层级框架,将代理高斯表示与无序渲染技术结合,实现逼真渲染的同时保持实时性能。为缓解视图自适应基数排序带来的开销,我们引入细胞代理管理局部高斯,并提出细胞搜索光栅化进一步加速。通过无缝融合有序无关透明(OIT),开发出物理启发的加权求和渲染方法,同时消除“闪烁”和“透明”伪影,显著提升精度与效率。在多种真实世界数据集上的实验验证了该方法在多尺度训练视角和大规模环境下的鲁棒性。结果表明,该方法在高斯溅射中有效利用了OIT范式,相较现有基于OIT的方法实现1.5至4倍加速,基数排序开销降低52.2%至86.9%,且无质量损失。

原文摘要 · Abstract (English)

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulting in significant overhead, particularly on resource-constrained platforms. In this paper, we propose Duplex-GS, a dual-hierarchy framework that integrates proxy Gaussian representations with order-independent rendering techniques to achieve photorealistic results while sustaining real-time performance. To mitigate the overhead caused by view-adaptive radix sort, we introduce cell proxies for local Gaussians management and propose cell search rasterization for further acceleration. By seamlessly combining our framework with Order-Independent Transparency (OIT), we develop a physically inspired weighted sum rendering technique that simultaneously eliminates "popping" and "transparency" artifacts, yielding substantial improvements in both accuracy and efficiency. Extensive experiments on a variety of real-world datasets demonstrate the robustness of our method across diverse scenarios, including multi-scale training views and large-scale environments. Our results validate the advantages of the OIT rendering paradigm in Gaussian Splatting, achieving high-quality rendering with an impressive 1.5 to 4 speedup over existing OIT based Gaussian Splatting approaches and 52.2% to 86.9% reduction of the radix sort overhead without quality degradation.

3D重建实时渲染高斯溅射优化

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